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Typhis-Ahn



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re: Ursoc - Emerald Nightmare

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Order of importance: 1) Plate gloves (hands),  2) Storm artifact relic, 3) Plate boots(feet), 4) everything else

*Gloves and Storm relic are equal and best.

vinesz

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re: Ursoc - Emerald Nightmare

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Crimson Wool-lined Slipper- BiS

Miroby
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re: Ursoc - Emerald Nightmare

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plate hands - 30 ilvl upgrade

thestooge
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re: Ursoc - Emerald Nightmare

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blood and iron relic. neck gloves and boots are all maybes because of low haste but have good stats regardless

Dubeau

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re: Ursoc - Emerald Nightmare

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Both BIS

  • Trampling Warboots - Plate - Haste / Mastery
  • Cursed Beartooth Necklace - Haste / Mastery
Beantot
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re: Ursoc - Emerald Nightmare

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Neck/wrist are both solid upgrades for myself, the relic, prolly an upgrade just based off of Ilvl.



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Rosealice



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re: Ursoc - Emerald Nightmare

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  • Blood Artifact Relic - to the pain 18% more damage on shadow word : pain 

2nd best trait 

Haste /crit gear so nothing else drops off this boss i would need. 

 

Cowä
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re: Ursoc - Emerald Nightmare

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  • Scarred Ragefang Chestpiece - Chest - Leather - Haste / Mastery

Would be an item level upgrade only. No other items off this boss are of significance to my class. 

Beantot
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re: Ursoc - Emerald Nightmare

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DPS CHECK!!!!!

Tank abilities

rend flesh- Large Hitting DOT on tanks (12sec)

Overwhelm-applies 20% armor debuff also increases rend flesh damage taken by 250%

will have to be switched on the fly per video.

 

Focused gaze- Targets random player. That player needs to get out as far as possible in 6 seconds. Once he hits said player, he explodes for raid AOE, however, Raid AOE damage is reduced by the number of players hit by the charge. However, he does apply a debuff for each time a person is hit by a charge (2 groups)

Roaring Cacophany- 20 yard AOE damage that will be split between all players within 20 yards (we will stack melee for the fight)

Purple puddle- will cause AOE fear if within 20 yards. Kiting tank away no problem.

30% frenzy. 

 

DPS-Pure ST



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Cowä
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re: Ursoc - Emerald Nightmare

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Ursoc - Heroic

Mechanics

1.)  Focused Gaze: 6 second cast timer, will charge at a player with Trampling Slam Farther away you are, the less damage you will take

 Once Ursoc reaches the targeted player, he does a Raid Wide damage based off of how many people he went through to get to the targetted player

      • people hit gain Momentum Debuff
      • do not take 2 stacks of this debuff

 This is cast every 40 seconds (when Ursoc reaches full energy) Keep an eye on his energy timer to indicate when appropriate group should be moving in to positions. 

      •   Raid will be divided in to two groups

 

Roaring Cacophony : Raid wide damage that increases each time. Distributed among raid in 25 yards. 

 

Tanking Mechanic:

 

  • Taunt every debuff when your debuff falls off
  • don't have both debuffs at same time or you will die

 

Sequence 

 

  • Stooge - Takes Overwhelm
  • Dubeau - Taunts - takes Rend Flesh
  • Stooge - Taunts  - takes Overwhelm (2)
  • Dubeau - Taunts - takes Overwhelm (1)
  • Stooge - Taunts - takes Rend Flesh
  • Dubeau - Taunts and takes Overwhelm (2)

 

 repeat. 

 

Healers  1 dedicated tanking healer - believe this may be Mirobi however I will let the healing core decide. Other healers will group heal.

 

DPS: bloodlust is at 30% boss health

  • Single target pure DPS check fight. Spec to maximize DPS on single target please. 

 

 Strategy - 

Entire raid group will be split in to two groups. We will designate two members as stacking points - Group1 and Group2.

The entire raid will be stacked up together. When the target for focused gaze is selected that member will run to the middle of the room which we will mark with Star. The group assigned to absorb that charge will move to a position between the boss and the player running away to take Momentum stacks. After the charge occurs the raid group will all restack together and repeat with the other group accepting the momentum stacks for the next focus gaze selected player. This will repeat until we die. 

Starting Positions

  • Tank between wall and Ursoc
  • Raid Group on side stacked up
  •  Center of room location indicated with Star.

Focused Gaze #1 - Group 1 to absorb Momentum Debuff

After the charge move slightly clockwise around the room, maintaining the Tank against the wall raid group on side of boss and targeted player moving to center of room when Focused Gaze is cast, Groups 1 and 2 will be swapping to be in between Ursoc and Focused Gaze target as members cannot take more than one stack of Momentum Debuff

 For any abilities or questions that you may be unfamiliar with and need more clarity please refer to the following Wowhead link.

Wowhead - Ursoc Raid Strategy

Boss Loot:

  • Blood Artifact Relic
  • Storm Artifact Relic
  • Iron Artifact Relic
  • Cursed Beartooth Necklace - Haste / Mastery
  • Matted Fur Pauldrons - Shoulders - Mail - Crit / Mastery
  • Scarred Ragefang Chestpiece - Chest - Leather - Haste / Mastery
  • Ragged Fur Wristwraps - Wrist - Cloth - Haste / Mastery
  • Primal Guantlets of Rage - Plate - Crit / Haste
  • Spletched Bloodfur Leggings - Leather - Crit / Mastery
  • Crimson Wool-Lined Slippers - Cloth - Crit / Mastery
  • Scored Ironclaw Sabatons - Mail - Crit / Haste
  • Trampling Warboots - Plate - Haste / Mastery
  • Bloodthirsty Instinct - Trinket - Melee - Haste Proc
  • Heightened Senses - Versatility - healer trinket
  • Unbridled Fury - Crit - Tank Trinket
  • Ursoc's Rending Paw - Strength Trinket 

Please review this loot table in your dungeon journal and reply to this thread as to what pieces of gear off this boss are your best in slot gear and how it will be of an upgrade to your character. We will no longer be wasting our raid time waiting on people to determine if a gear item is an upgrade for their character or not. 

We have a guild website for these matters, you read the expectations. Use it.



Last edited by Cowä on Sun Oct 02, 2016 7:07 pm; edited 7 times in total
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