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Typhis-Ahn



Joined: 16 Sep 2016
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re: Dragons of Nightmare - Emerald Nightmare

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order of importance: 1) Plate Chest 2) plate wrist 

*Plate chest is the best

vinesz

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re: Dragons of Nightmare - Emerald Nightmare

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Entrancing Stone- Upgrade +15 ilvl

Hand of Delusional power- Slight Upgrade

Unstable Horrorslime-  Maybe a Upgrade if no one needs

Sikiishalol



Joined: 27 Aug 2016
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re: Dragons of Nightmare - Emerald Nightmare

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Vial Of Nightmare Fog - Upgrade

Biolumin Shroom - BIS

Dragonspur wristguards - BIS

thestooge
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re: Dragons of Nightmare - Emerald Nightmare

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shadow relic. chest. finger(low haste) but second best.

Rosealice



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re: Dragons of Nightmare - Emerald Nightmare

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Handwraps of delusional power - BIS big upgrade for me with the haste. 

 

Dreamscale inlaid vestments - Apparently BIS even without the crit according to everything i'm seeing. 

 

Unstable horrorslime - Only if no one else needs crit is good but the effect is not the best for me. 

 

 

Miroby
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re: Dragons of Nightmare - Emerald Nightmare

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Vial of Nightmare Fog - BiS trinket

plate chest -  ilvl upgrade

plate wrist - ilvl upgrade (bad secondary stats - no crit)



Last edited by Miroby on Tue Sep 27, 2016 6:34 pm; edited 1 time in total
Beantot
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re: Dragons of Nightmare - Emerald Nightmare

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Four Horseman 2.0

All dragons have frontal cone breath

Dragons- Each dragon has its own Unique mark/debuff stacking up to 10. Raid grp will be split into 2 groups to allow tank switches at 7ish stacks so that debuff can reset

Ysondre-

defiled spirit- used on a single player. Will drop purple circle on random player and will also hit additional players nearby. Players will be rooted and this does need to be dispelled. AOE explosion if players do not get out of purple circle

Nightmare blast- Purple ball that will target random player. Once it lands, it will spawn a Nightmare bloom. Someone will need to be standing by the bloom at all times for 1 min otherwise, adds will spawn. If add spawns #1!!!!! target

Taerar-

Spawns 2 clones of himself that need to be DPS'd down ASAP. They also do frontal cone damage

Seeping fog- green pools on the ground to be avoided or will incapacitate for 6 sec, possibly only spawns on ranged

air phase- random AOE Fear for 3 seconds

Emeriss-

Volatile infection- 1.5 min debuff that does ticking 10 yard AOE. (may not be able to stack to absorb with other abilities as well such as nightmare bloom)

Essence of corruption-spawns corruption adds that deal Raid wide AOE that is interruptable

Air phase- spawns mushrooms that deal Raid wide AOE damage on any adds that die

 

Lethon-

Gloom- not seen on video, described as a comet like landing area on the ground dealing damage

Siphon spirit- pulls fragment out of player and draws toward boss. (dps down before reaching boss, or large heal to boss)

air phase- targets random player and applies debuff to player/3 nearby players causing debuff with ticking damage/10% slow(can stack)

 

So 2 groups, avoid damages/stand by flowers

I would hedge towards ST builds as ranged and melee cleaves/tank cleaves should burn down the few adds quite quickly

 



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Cowä
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re: Dragons of Nightmare - Emerald Nightmare

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Work in progress - to be completed by 10/2/2016

 

 

Thank you all for a solid week 6/7 Heroic is a nice position to be. Was aiming for 7/7 Heroic, with a minimum expectation of 5/7 Heroic.

 

Raid strategy guides will be updated over the weekend. Please take the time to review the comprehensive guides once posted as I will have spent a lot of my personal time working on these strategies.

 

Raider requirements and exepectations are also to be readdressed moving in to mythic progression.

Wowhead - Dragons of Nightmare raid strategy



Last edited by Cowä on Fri Sep 30, 2016 11:14 am; edited 3 times in total
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